Rubber banding and fixed races are still an integral part of every course, and victory in a race yet again hinges hugely on the element of basic luck, with items such as the Blue Shell returning to punish players who commit the sin of maintaining success. It takes seconds for all the familiar problems with Mario Kart to surface. ![]() Underwater racing is a little slower and air gliding is a little floatier, but their impact on the gameplay is minimal at best, appearing merely as vapid contrivances that exist to provide the illusion of variety rather than actually altering the core experience. Although these new elements provide something aesthetically different, they don’t actually change the game. Other fresh additions include gliding equipment and underwater sections. The fire power is great at annoying other players and the Seven is definitely cool, but I must say that the Tanooki Tail is fairly useless - obstacles are easily avoided and the power-up rarely appears when you’re close enough to other racers to strike them. Homing red shells, slippery banana skins, and vision-obscuring squids are all back, joined by three fresh items - a Tanooki Tail that can swipe players and obstacles, a Fire Flower that rapidly tosses projectiles along a straight path, and a big red Seven that gives players seven previously established items to choose from. There are 32 courses (16 new, 16 remixed versions of old courses) littered with obstacles and power-up boxes that boast familiar, luck-based items. Indeed, Mario Kart 7 is the same Mario Kart you’ve fundamentally played six times before. ![]() Usually, such a simplistic return to form can be a good thing, but with Mario Kart 7, the roots have aged to the point where they may well have become rotten. ![]() The seventh iteration of the venerable kart racing series truly returns to the series’ roots, keeping things free of complications and delivering the kind of “pure” karting experience fans have played for years. For once, sticking to tradition has not worked in Nintendo’s favor.ĭescribing Mario Kart 7 is going to be almost pointless for anybody who has played most of the series, especially since this one ignores the more gimmicky aspects of Double Dash!! and Mario Kart Wii. In Mario Kart 7, however, I don’t think that’s appropriate. Mario Kart 7 has the word “new” printed on the back of its game case no less than four times, and true to the theory, its contents are less fresh than the contents of Joan Crawford’s underwear.Īt this point, it’s customary with a Nintendo game to mention how that’s not a bad thing, to highlight how nothing was broken and didn’t need fixing. The more a game has the word “new” printed on the back of its game case, the better the chances are that the game inside will feel older than time itself.
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